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FOLLOW THE NEXT CARD · AT YOUR OWN PACE

4 Suits

Every suit has a part in this full Spider layout. Think about which hidden card your move might uncover.

4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

Four suits, one objective

Keep these details in mind. Four suits adds more suit conflicts without changing the basic descending-rank rule. Spades, hearts, clubs and diamonds each contain two copies of every rank. The objective remains eight same-suit sequences from King to Ace. This game uses two complete decks for a total of 104 cards.

Two things to check

On this website, the following points apply. You can place an exposed card on a card exactly one rank higher even when their suits differ. Matching colors are not enough to create a movable sequence. Spades and clubs remain different suits even though both are shown in dark ink. A group can move together only when all selected cards share a suit and descend by one rank.

Build matching segments

The key details are straightforward. A long mixed-suit build may require several intermediate destinations to dismantle. Before moving a segment, check where the cards below it could go next. Small same-suit sequences can provide flexible building blocks. Joining two matching segments often frees a column or exposes another card.

Find hidden cards

The key details are straightforward. The starting layout contains hidden cards beneath the exposed bottom cards. Moving the final exposed card away turns the next hidden card face up. Opening columns gives you more information for later decisions. The identities of those hidden cards are not shown by the Hint feature.

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Manage empty columns

Here is what to know. Spare columns can help separate suits that have become interleaved. Consider which temporary arrangement leaves you with the most useful follow-up move. An empty column accepts any exposed card or legal same-suit group. Moving a whole column to another empty column changes its position without improving the layout by itself.

Think about Kings

Here is what to know. Moving a King into the only empty column can limit your ability to reorganize other cards. A same-suit group starting with a King follows that same destination rule. A King can move only to an empty column because no rank is higher. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned.

Deal carefully

On this website, the following points apply. A new row can interrupt promising groups as well as create new connections. A stock deal places one card onto each of the ten columns. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. You must fill every empty column before the stock can be used.

Count complete runs

Here is what to know. Eight collected runs account for all 104 cards in the game. A descending mixed-suit run remains on the table until its suits can be separated. The counter advances whenever a full same-suit run is collected. The win message appears only after the game has collected all eight valid runs.

Practice a difficult deal

Hints list legal moves and do not solve the whole deal. Replay begins the same shuffle again so you can compare a different opening plan. Undo restores the previous card arrangement, including automatic flips and completed runs. A random deal is not advertised as guaranteed winnable.

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Keep your session

Keep these details in mind. Use Privacy & Cookie Settings to manage saving or remove those local records. Local statistics show started games, wins and the best move count recorded on this device. This browser can save four-suit progress separately from the other difficulty modes. The timer counts active visible play rather than time spent away from the page.